The game
A roguelike built in UEFN set in the Teenage Mutant Ninja Turtles universe. Players fight through progressively harder encounters. Each run is different: enemy layouts, item drops, and boon selections change every time.
Command Line developed this internally as both a shipped game and an R&D project for roguelike systems in UEFN.

How it plays
- Roguelike runs. Procedurally varied encounters. Different enemy configs and item drops each time. Rewards mastery and experimentation.
- Boon and power-up cards. Players make build choices on each run, adapting strategy as they go. The system creates the "one more run" loop.
- Progressive difficulty. Early gameplay is accessible. Late-game content is hard. Both new and experienced players find something to push against.
- TMNT world. Sewer environments, pizza power-ups, TMNT villains. The IP is in the gameplay, not just the textures.


Results
- TMNT Picks award from the official TMNT Fortnite ecosystem
- 2-hour average sessions per player
- 200+ hours accumulated by top players
- Roguelike systems built here are now part of Command Line's reusable toolkit





