We build games.
Command Line is a game studio that builds original games, branded experiences, and live-ops content across Fortnite, Roblox, and custom Unreal Engine platforms. We work with brands, athletes, celebrities, and musicians to create interactive worlds that reach millions of players.
Launched in 2022 as a division of Theia Interactive, we bring over a decade of Unreal Engine expertise to every project. Our clients include PUMA, Paramount, St. Jude, Yuga Labs, and Hasbro.
Our Partners
Epic Games — Since 2015
Authorized Unreal Engine Service Partners with direct engineering support and early access to UEFN features. Over a decade of building with their tools and platform.
NVIDIA ISV Partner — Since 2018
NVIDIA ISV XR Partner with access to GPU technology for real-time rendering and interactive experiences across gaming and enterprise projects.
Our Services
Original Games
Custom game worlds built for brands, creators, and the players who show up.
Brand Activations
Branded worlds for PUMA, Yuga Labs, St. Jude, and more that reach millions of players.
Fortnite Experiences
Custom Fortnite games that bring brands to millions of players through interactive worlds.
Live Operations
Ongoing updates, seasonal events, and engagement strategies to keep players coming back.
The Team
Bill Fishkin
CEO & Co-Founder
Founded Theia Interactive in 2014, launched Command Line in 2022. 20+ years in digital marketing and interactive technology.
Matthew Shouse
COO & Co-Founder
Runs business development and brand partnerships across Command Line. Works directly with Epic Games on UEFN projects and creator economy strategy.
Dylan Amos
Technical Director
10+ years in Unreal Engine, C++, and gameplay systems. Builds the backend infrastructure, multiplayer systems, and live-ops tooling behind our games.
Jordan Merwin
Art Director
Runs art direction and level design across Command Line projects. Works in Unreal Engine, Maya, Blender, Substance, Photoshop, and whatever else the project needs.