What Command Line built
Yuga Labs needed a competitive multiplayer shooter for the Otherside platform. Command Line built the entire thing from scratch: game design, gameplay engineering, backend infrastructure, matchmaking, social systems, and frontend. The game runs in-browser on PC with no download required.
We shipped an initial beta, then rebuilt it for Season 1 with new weapons, a new UI, improved frame stability, and a rewritten backend for session reliability.

Technical scope
The project covered the full stack:
- Game design and mechanics. Two weapon slots, eight weapons, grapple-hook traversal, teleportation, environmental hazards. Every system was designed and balanced by Command Line.
- Multiplayer backend. Automatic matchmaking, session management, party systems, queue filling for partial groups. No server browser; players queue and get placed.
- Social systems. Friends lists, parties, chat (global, world, party channels), direct messages, online status. All built in-game.
- Two maps. BAYC Bathroom and Thornwood Ruins, each with distinct layouts and exclusive weapons.
- In-browser delivery. The entire game runs in a web browser. No install, no launcher.


The game
Deathmatch and Team Deathmatch. Movement is as important as aim: grapple hooks chain across the map, teleportation cans open flanking routes, and vents warp you to random exits. Maps have environmental hazards like soap (slide), rat traps (damage), and timed item respawns at fixed locations.
Season 1 added new weapons, rebuilt the HUD for readability, and stabilized frame rates across a wider range of hardware.





